Rich in features, with unlimited creative potential, Book Creator almost guarantees artistic success.
The media specialist at Campbell High School in Smyrna, GA, champions student voice in the recording studio and equity throughout the school.
High school students transformed children's books into 3-D printed creations that could help visually impaired youth experience the stories.
Use these tools to engage students of every age in Hour of Code, planned for the week of December 7-13.
Educators deliver STEM lessons students can engage with from home.
Literacy is the business of librarians. Supporting coding using the pedagogy of maker education is part of our work.
Experimenting with fantasy, historical fiction, science fiction, or other genres, kids can write a new world that leaves COVID-19 behind—or address the pandemic head-on and go deep into emotions and experiences.
The partnership benefits the New Jersey students, who are learning accessible design and to create with empathy and imagination, as well as the blind and visually-impaired kids, who not only get to play the games but have a voice in the process.
As part of SLJ’s Tech Trends series of webcasts in cooperation with ISTE, a panel of experts discussed makerspace learning and offered guidance on how to create and design an effective program.
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